A captivating isometric 3D adventure that fuses precise timing and puzzle-solving with cutting-edge computer vision technology. In this immersive experience, your facial expressions take center stage, allowing you to conquer a world challenges.
Role: Team leader/Lead programmer
Team size: 5
State: On hold
Time frame: 1.5 years
DNN face detection algorithm and extensions.
Facial landmarks detection.
Face position-controlled quicktime event in Travesía.
Travesía provided me with the opportunity to bridge the gap between game development and my background as a biomedical engineer. This bridge took the form of a computer vision library that enabled me to process images for facial expression analysis.
As the project leader of a multifaceted team consisting of 5 developers, including programmers, designers, and artists, Travesía provided me with invaluable insights and experiences in leadership and project management.
Travesía was developed using the Agile methodology, a perfect approach for managing a project in constant evolution, fostering continuous improvement and collaboration.
Collaborating with multiple team members can be challenging, especially when each member has a different approach to organizing elements. Standardization plays a crucial role in ensuring a harmonious workflow.
Efficient version control is paramount when collaborating with multiple developers on a complex project like Travesía.
Building a strong team involves more than just work. Engaging in non work-related activities fosters communication and strengthens bonds among team members.
Preview of Travesía and one of the initial dialogues.
As my inaugural foray into a long-term gaming project, Travesía served as a rich learning ground for various Unity packages and complex systems.
Travesía marked my initiation into Unity's localization package, unlocking a world of possibilities in game development.
Within Travesía, I delved into the exciting realm of procedural generation, injecting dynamic elements to keep the game engaging and full of challenge.
Two Diverse Renderings of Travesía's Procedurally Generated Mazes.