An isometric, single-player RPG where you control five characters simultaneously to conquer challenging bosses, bringing the MMO group experience to solo play.
Role: Designer/Lead programmer
Team size: 2
State: In development
Time frame: undefined
Procedural generation of 100 and 500 rooms, respectively.
While my approach to Orion's subsystems may not be groundbreaking, I take pride in the fact that they are my own creations. These subsystems are designed with a modular structure and a commitment to SOLID principles, which ensures their flexibility and ease of maintenance. Below, you can explore some of the key subsystems utilized in Orion.
Effective data management is the backbone of seamless gaming experiences. Orion's Save System offers a well-structured approach to storing and retrieving player progress. It consists of two key structures: Settings data and Progress data.
The Inventory System in Orion is a vital component, providing efficient item management for players. It is designed to enhance the gameplay experience by offering streamlined storage and retrieval of in-game items.
In the world of game development, an effective threat management system can define the intelligence of enemies and their decision-making. In Orion, we've implemented a robust threat management system inspired by MMOs.
Preview of the current state of Orion's HUD.