MindSense combines biomedical engineering and gaming to revolutionize stroke rehabilitation. Using EEG technology, players control a majestic pigeon through the power of their thoughts. Collect rings and embark on a captivating journey of recovery, where determination meets innovation.
Role: Solo developer
Team size: 1
State: Completed
Time frame: 3 year
MindSense marked the genesis of my game development journey, and it's remarkable how it introduced me to a world of possibilities and newfound skills. For this project, I delved into the realm of game development to make motor rehabilitation therapies engaging for stroke patients, and the experience left a profound impact on me.
It was here that I ventured into uncharted territories, using MATLAB for brain signal processing and serial communication to link MATLAB with Unity. A distinctive aspect of this journey was that I navigated the intricate game development process independently. With no guiding professors for this specific facet of the project, I turned to online tutorials, embarking on a self-guided odyssey.
MindSense opened the door to an enchanting realm that I now hold dear – the world of game development. I'm profoundly grateful for the opportunity this project provided, as it ignited a passion that has become an integral part of my journey. The magic of game development has since been a guiding star, inspiring my future endeavors and enhancing the way I perceive the intersection of technology, creativity, and innovation.
Track to transverse in MindSense.
Player doesn't get enough rings in MindSense and the game is restarted.
Wavelet analysis in MindSense to detect motor imagery.
Use of Support Vector Machines to differentiate between rest and motor imagery.
Basic setup for MindSense. The user is controlling the pigeon using motor imagery.